Reworked water ripples / waves to be more natural. Fix a bug that sometimes makes pixels of white light appear at block edges when mining in the darkness underground (not sure whether this is shader-related though).Add some reflections on clear glass (as present on stained glass).Currently they appear too prominent, even at the lowest setting. Make god rays from the moon weaker than those from the sun (or separately adjustable).Make underwater blocks slightly blurred when viewed from above the surface (I really liked that feature with SEUS).Small water volumes like puddles or aquariums should hardly move at all, while the sea should have bigger waves than a lake. Make water movement dependent on the water size.Make the stars a bit smaller/darker and less prominent.I switched to the default Minecraft sky as a workaround. Currently they are visible below the sea level if the render distance is very small. Make stars invisible below the horizon.This should only be visible where the rain actually is. When it rains, there is fog inside buildings.
This would be a more "natural" effect than the existing distance blur. This could be used to hide the rendering border, as new chunks would appear in the fogged area (as implemented in Minecraft Bedrock by default). Add distance fog that only starts at an adjustable distance from the player without fogging closer areas.I have some suggestions for making them even better:
SILDURS VIBRANT SHADERS 1.8.9 LITE UPDATE
I used to use SEUS, but now I switched to yours due to the considerably better performance and update reliability.
Hi Sildur, your shaders are the best I have seen so far! Thanks so much for making them and keeping them alive.